![]() When knocked to the ground, press AB at the same time Upon evading an opponent's attack, take the chance to retaliate with a surprise wallop! Your character sidesteps into the background, making him safe against most attacks, projectiles and Desperation Moves.ĭuring Incursion Aversion, press any button The 1st member can store 3 stocks, the 2nd can store 4 stocks, while the last member can have the maximum of 5 stocks stored at a time. When Advanced Mode users lose team members, the new Advantage System awards the player by increasing the maximum amount of stocks that can be stored. If the player also has more stocks stored while in this mode, he can pull off a more powerful Super Desperation Move which deals up to twice the damage of the normal version! It's a great way to turn the tides of battle! Once the mode ends, the character's attributes revert to normal, keeping any stocks he has stored. A timer indicates the elapsed time while the mode remains active. In addition, with at least one stock stored, the player can activate MAX Mode where he is granted extra damage to his attacks and suffers less damage from the opponent. The player can then use Desperation Moves at the cost of one stock. A player can store up to 3 stocks at a time. Once the gauge is filled up, one power stock is stored, indicated by a green flashing orb. Using multi-hit attacks increases the gauge faster. You can use the new rolling sidesteps to quickly rout the enemy and build up your POW Gauge using your special moves.Īs the fighter performs special moves and takes damage, the POW Gauge builds up, depending on the special moves used. Once your character amasses 1 POW Stock, activate MAX Mode for increased offensive and defensive capabilities for a limited time! You can also perform Super Desperation Moves by expending another stock while in MAX Mode!ĪDVANCED Mode employs aggressive tactics and the gameplay from The King of Fighters '96 and '97. When grabbed by the opponent, press AB at the same timeīefore you get thrown by the opponent, quickly execute the manuever to shake free of the grab and render your opponent vulnerable for a split second!Īt the cost of a stock, timing is crucial to counterattack the opponent after successully blocking his attack.Īt the cost of a stock, timing is crucial to quickly reposition yourself after blocking an attack. Great for getting a distance from your opponent. Your character rolls backward, which can be used to evade most attacks. This can even be used to roll behind your opponent! Your character rolls forward, which can be used to evade most attacks. Take note that your character is open to attack while doing so! You must be near your partners' waiting area and must have at least a neutral or happy reaction to your partner to successfully call off a Back-Up Attack. When your character gets dizzied, your remaining standing partners may jump into the action to fend off the opponent and buy some time for recovery. It is slow to come out, but guarantees your opponent to be flat on the ground once it connects. Certain characters like Benimaru, Leona, Clark, Athena, Yuri and Mai can throw airborne opponents.īop your opponent with a devastating knockdown blow. C throws in the direction you're facing, D throws in the opposite direction. Use this technique near an opponent to throw him. ![]() Certain attacks like special throws are unblockable, however. Blocked physical blows give no damage but special attacks inflict some block damage. Whenever you block an opponent's attack, damage is minimized. Press the direction away from your opponent. Your character can travel father and faster than a regular hop, making them difficult to react against! Perform a Super Jump and quickly shift, or Shift the joystick from, or and quickly shift, or Your character can travel lower but faster than a regular jump, making it excellent for the offensive! Quickly shift the joystick, or and release ![]() Shift the joystick from, or and quickly shift or Your character can travel farther and faster than a regular jump. In Extra Mode, the forward dash becomes a small forward hop. Shift the joystick or Your character dashes or hops in the specified direction in order to position yourself well against the opponent. ![]() Assume that all moves are done for a character facing right. ![]()
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